AC3D – beginner tutorial – creating, moving, resizing. by acorvale. Ac3D Aircraft Modeling Tutorials: Cabin Window Frame. by Narendran. I just got AC3D, hoping to expand my ability of 3D modeling. I was wondering if some one could point out a few good tutorials to start learning. Hi guys, I got several questions about the airport design in AC3D. Here is my first video tutorial aerial image background in AC3D Hope you.

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I think this is all of them.

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Let me explain the reference point thing a little further–I think once you understand its purpose and how it works, it will be easier to deal with. There may be a better way to do this–I’m not sure.

Af3d only I didn’t have a job I’d tutorila onto this right now. As you can see the runway is as per the background image, image sourced from fset but when i put it in the sim it is not overlaid under the original runway, see pictures a few posts up.

Thanks for all you work on these tutorials. It was too large for my small airfield. It does get a bit tricky, but I think I have tried just about every possible way of doing this now and this seemed to be best unless your runway geometry is very simple: The following tutorials are under preparation.

Hi, I finished another version of the background tutorial.

Video tutorial: runway design with AC3D

I tried that but got stuck trying to manipulate that outer runway mesh. I tried the knife and also using Boolean combinations to do the cutting, but never got a result that I was perfectly happy with.

In the model your reference point was here I circled it in red to make it clearer, it’s the small white crosshairs: So if you already have it named and grouped like I did, make sure to select the keeper first before doing the merge.


There are a lot of ways this can happen: Actually his video explains exactly what I said here quite clearly, sorry about that! If it’s hard to see the pink lines, go the the settings menu, to the graphics tab, and then change “Size of display normals” to a higher value, e. I think showing examples of this rather than trying to type it out will make it a lot clearer!

I hope that wasn’t too confusing. You have a major orientation problem at some point. I tried that but nothing showed up. The x-axis in ac3d points to the north in aerofly, therefore you must rotate it before exporting. By “innermost vertices” do you mean the outside vertices of the inner cut out mesh? So when you’re all done modeling your airport and you rotate it before exporting, the north direction of your airport needs to point to the right in AC3D.

I’ll have some fun now adding objects to my airports. Thanks a million, Rodeo. Here is the folder you sent me, with the corrected files inside: In Ihrem Webbrowser ist JavaScript deaktiviert.

But, the coordinates in your.

Perhaps I was doing something incorrectly, but I always ended up with really tiny gaps between the ‘outer area’ and the runway which created open slivers when loaded into the game. I figured out the reference point and placed the reference point into the airport tsc file, i ran fset and got the texture file into ac3d and also obtain the sq metres area from fset, i converted the nautical miles from fset to metres that gave me 1. I take it there is rotational misalignment, not just a shift due to centre point differences?

There were quite a few things I changed, so I tried to keep a list as I went.


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It’s not as good as the stuff Rodeo makes and there’s no audio, but hopefully it helps: As for making mistakes in video tutorials Tuforial think they are very useful, as the tutoial timer is going to make the same ones as well as many more! It doesn’t matter if your decals overlap, just make sure the runway object surfaces do not. If you don’t do this, you’ll have huge gaping voids in your terrain that cause some really interesting and violent crashes if you touch them at all.

I hope that helps! As I say a request for the list.

However, it can also create issues with selecting what you intend to select in the 3D view, as you’ll see at the end of my video when I was trying to correct the surface normals In Rodeo’s video tutorial he explained a great way to do all of this so you don’t actually have to understand exactly what the reference point’s meaning really acd, and that works well if you’re careful not to move your objects away from that original reference point.

This is a bit confusing, but the x-axis in AC3D which points toward the right of the image corresponds to North. I’m not sure what you mean by innermost vertices though? Here is my first video tutorial aerial image background in AC3D Hope you find it clear and useful.

It better fits to the Bermuda Dunes series of the following videos and it shows an extremely easy way for handling reference points and coordinates. But don’t laugh about my english!